8 BIT PIXEL ART

Environment designs, art direction and 2d Animation

Pixel art game projects


A collection of game projects I worked on for the Super Nintendo and Sega Genesis. All the artwork was 'painted' with a mouse (Wacom tablets weren't widely available then) pixel by pixel using Electronic Arts Dpaint and Dpaint animator. I started with a palette of 256 colors which often had to be translated down to 16 colors (in the case of the Genesis). Transitioning to digital from a traditional art background took time , luckily I had access to some work by Mark Ferrari http://www.markferrari.com/ a master of pixel art, I learnt how to do color cycling for water effects and dithering for transparency effects by poring over his files. 


I can't say I miss the tools but even to this day I'm impressed with what could be done given the limitations. I continued using Dpaint and Dpaint Animator well into the Sega Saturn days before I moved to 3d software and Adobe Photoshop.


Pixel projects included an adaptation of the movie 'Warlock' into an action game as well as several attempts to make games based on the Aliens franchise for the SNES and Genesis. One project for the SNES was timed to the launch of a television show called 'Operation Aliens'. Unfortunately interest in the franchise was waning at the time and the show wasn't well received, our project was cancelled shortly after.


A memorable project I worked on was a launch title for the Sega Saturn called Bug!  I was tasked with producing all of the environment art and the fx animations which at the time were difficult to produce in 3d, these were all hand animated in DPaint Animator.


We launched at E3 and at the event, I briefly met Steven Spielberg, his kids apparently really loved playing the game!

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